Oftentimes I have trouble drawing consistently from panel to panel and page to page. It’s more apparent when I draw realistically. I wish I had the skills of Jose Luis Garcia-Lopez, but I don’t. What I found for me is creating model sheets helps, especially when the characters are really shape-based and have strong silhouettes. [...]
Booklist’s Ray Olson reviews a pair of our books: On Rick Geary‘s Famous Players which has just shipped: “Batting a thousand, so to speak, Geary gives us another ideal first look on a legendary homicide.” And on Mijeong: “all beautifully executed, true-feeling stuff.”
It seems that a lot of people think that my comics are one hundred percent true. I remember being shocked when one of my friends said she assumed that all the stories in my comics actually happened to me. A number of people after reading my first book Flower and Fade asked me if I [...]
Teacher Librarian magazine reviewed a couple historically based graphic novels of ours saying for Bluesman: “A moody masterpiece of fiction that is all the more compelling because every word of it could be true. [Uses] a broad visual palette that matches its dramatic variety of emotions.” And on Rick Geary’s “The Lindbergh Child“: “The master of [...]
The French woman writer who composed the delicious stories found in First Time is interviewed by the site Sequential Tart. A fun and funny inside look at the process that reunites a number of artists including Dave McKean.
My next animated editorial cartoon tackles the autoerotic asphyxiation crisis. Michael Hutchence. David Carradine. Who will be next?
Three reviews of note have appeared recently: “This is an outstanding Dungeons and Dragons parody that serves as a stand-alone story. Readers will be entertained, even those unaccustomed to comic fantasy fiction. These anthropomorphic characters are well drawn, and the snappy dialogue is craftily paired with Boulet’s stunning imagery.“ School Library Journal on Dungeon Zenith [...]
This was something I considered as well something a little more broad to evoke atmosphere. Color shifts and temperature changes would have been fun and kept things simple, but in the end I decided to go with this: Next week I’ll get back to talking about character development for THINGS UNDONE. =s=