Review Round-Up! LOUISE BROOKS: DETECTIVE! GHETTO BROTHER! 101 OUTSTANDING GRAPHIC NOVELS!

Here’s what the critics are saying:

LOUISE BROOKS: DETECTIVE by Rick Geary

 

Be sure to check out a fantastic interview with Rick conducted at the Huffington Post where he discusses Louise Brooks and his work.

“This Louise Brooks adventure is supposed to just be a little detour from Mr. Geary’s ongoing work on his Treasury of Murder true crime series. However, there’s definitely a case to be made for more Louise Brooks adventures.”

Comics Grinder

“It is without question that Geary is the modern master of real-life murder cartooning…Louise Brooks: Detective is a breezy summer detective fiction.”

Trouble With Comics

 

GHETTO BROTHER: WARRIOR TO PEACEMAKER by Julian Voloj and Claudia Ahlering

“Gorgeous black and white watercolor illustrations enhance this inspiring true story…a fascinating examination of the events that led to the emergence of Hip Hop. It’s also a personal story of survival, loss, oppression, and reclaiming one’s heritage.”

Foreword Reviews

“Excellent for both teens and adults interested in urban issues, this account shows how difficult it can be to bring about social change and how unexpected positive outcomes can result.”

Library Journal

101 OUTSTANDING GRAPHIC NOVELS By Stephen Weiner

“As with all works of this type, many will argue about what should or should not have been included. That’s part of the fun! However, as in earlier editions, the book serves as a subjective but entertaining introduction to this increasingly influential medium and will remain an effective starting reference for the general reader. Librarians serving graphic novels fans will find this short guide to be a useful readers’ advisory tool.”

Library Journal

Review Round-Up! STREET VIEW, DUNGEON, 101 OUTSTANDING GRAPHIC NOVELS & More!

STREET VIEW

Bleeding Cool has named Street View as their pick for the Eisner Award for Best Publication Design stating that, “This book, like a jellyfish, has no spine. And I think it’s such a unique book because of it! Two different stories sandwiched together by two hard covers, spread out like a painted accordion, definitely provides a different reading experience. While I can foresee complications if not handled properly, I think the design is superb, and Rabate knew what he was doing while presenting it as a “wordless play.””

101 OUTSTANDING GRAPHIC NOVELS

 

“An invaluable reference for creating personal graphic novel reading lists.”

Midwest Book Review

“The selections feel pretty representative of what you can find out there and there were quite a few I was not familiar with before.”

Sequential Tart

“Considering the staggering amount of collected comic art out there, this ongoing project deserves to be recognized.”

Blog Critics

DOG BUTTS AND LOVE. AND STUFF LIKE THAT.  AND CATS.

 

Bleeding Cool has named Dog Butts and Love. And Stuff Like That. And Cats. as their pick for the Eisner Award for Best Humor Publication stating that, “I first became aware of Benton’s comics through Reddit, where he would constantly be upvoted to the front page with his latest comics. From there I eagerly awaited every update, and kept myself amused by browsing his archives. To have a collection of his best works available in one collection is a huge victory for humanity, for he has a talent for illustrating some truly laugh out loud stuff that tickles everyone’s funny bones. The fact he doesn’t rely on one style of illustration keeps things fresh, and makes him a chameleon in comics.”

 

DUNGEON: TWILIGHT V. 4, THE END OF DUNGEON

“As with many of the Dungeon volumes, the two stories are illustrated by separate artists: Alfred and Mazan, neither of which was familiar to this reader. Their cartoony styles are close enough to not be distracting, though Mazan displays a slightly lighter hand. In a series like this, you need to be capable of drawing small comic character moments and fully-stuffed bloody battle sequences, and both artists are up to the task. Twisted heroic fantasy and funny animals – what’s not to like?”

Blog Critics

How Graphic Novel got into Libraries

As the graphic novel form took off in the 1990s, one of the first places it landed was public libraries. The respectability of MAUS as well as the initial buzz generated by the publicity generated by DARK KNIGHT & WATCHMEN raised the visibility of the comics medium. Lots of people in the library were more curious than biased against comics, so they started small graphic novel collections, steeled themselves, & waited for the complaints.

Complaints did occasionally come their way, but mostly librarians saw that they’d stumbled onto something. Patrons, particularly boys, loved comics. These books were read, borrowed, & stolen. The word was out—libraries were not dead places, they were even a bit hip.
Even better, books were coming out like UNDERSTANDING COMICS, STRANGERS IN PARADISE, & ELFQUEST, more in line with library collection policies. As librarians learned how to best collect comics they had to read them, making them become fans or at least educated skeptics.


There were barriers aside from content that made collecting graphic novels difficult. Vendors who sold to libraries didn’t carry them, &, for the most part, they weren’t reviewed (librarians generally bought books after they were reviewed) so librarians began holding conferences about graphic novels in an effort to educate each other & work out problems collecting comics. Throughout the 90s these issues were thoroughly examined, but the real breakthrough occurred when publishers saw the benefits of libraries collecting graphic novels. Initially, the big publishers saw libraries as competition, that one library sale negated multiple individual sales. However, over time the publishers saw public library collections as a way to promote the changing comics field, & a partnership was formed between the comics industry public libraries. Interestingly enough, throughout most of the 1990s, the two most popular graphic novels in public libraries were MAUS & UNDERSTANDING COMICS.

For more information about the history of the graphic novel, read my book, Faster than a Speeding Bullet: the Rise of the Graphic Novel, available now.

 

Elfquest & The Graphic Novel

The first graphic novel to explode out of the comic book marketplace & into bookstores was Elfquest by Wendy & Richard Pini. In many ways it was the model for some of the break out graphic novels we’ve seen over the last several years. Elfquest was self published under the Pini’s own WaRP Graphics company & supported by the network of comic book stores. Elfquest was an outgrowth of the underground Comics, but with a wider appeal, & it signaled the beginning of the Alternative Comics movement. Alternative Comics told stories with commercial appeal that weren’t published by the major comic book companies. Elfquest told an adventure story but it wasn’t a superhero story. The heroes were elves & the overarching story was a melding of fantasy tropes, fairy tales, & Native American lore. The black & white serial began in 1978, and was quickly collected into graphic novel form, making it into bookstores in 1981. Elfquest’s trajectory exemplified Will Eisner’s hope for the graphic novel form. Eisner saw the graphic novel as a mature work appealing to readers who had grown tired of superhero stories, but could still be interested in stories told in cartoon format. Elfquest went through many publishing incarnations. Originally published by the Pini’s own WaRP Graphics line, it was next reprinted in color by Marvel Comics’s Epic line in the mid 1980s, then again by DC Comics in the in the early part of this century, both in a collector’s archive edition & as a manga-sized series of books. Although it’s been around since 1978, Elfquest never gets old.

 

For more information on the graphic novel, read my book, Faster than a Speeding Bullet: the Rise of the Graphic Novel, available later this month.

 

Camelot 3000 & the Graphic Novel

Camelot 3000 and the Graphic Novel
Pioneering cartoonists creating the first graphic novels followed a bumpy road. Although the concept was out there in the late 1970s & early 1980s, the acceptance of the new longer format was mixed. Many early graphic novels were big news at the time but are now virtually forgotten. One of the early experiments was Camelot 3000 by Mike W. Barr & Brian Bolland. Camelot 3000 was a story of Arthur, Merlin and the Knights of the Round Table warding off Morgan le Fey in 3000 AD. It stayed true to the Arthurian legends while taking some liberties. Writer Mike Barr was a well respected chronicler of the DC Universe & Brian Bolland was an exciting British import. The series ran as a twelve issue mini-series from 1982-1985, just prior to Watchmen and Dark Knight, although it has only been in print in a collected edition sporadically and certainly hasn’t received the acclaim of those books that followed.

 

Here’s a youtube link to Camelot 3000.: http://www.youtube.com/watch?v=D3mXWfzbdRE

For more information on the history of the graphic novel, read my book, Faster than a Speeding Bullet: the Rise of the Graphic Novel, available later in October.

The Independents & the Graphic Novel

In the 1980s comics began to recognize that a long form comic’s story had potential, based in part on Eisner’s Contract with God & Jules Feiffer’s Tantrum. Various names for this longer comics story form were thrown around. Among them “Sequential Narrative” and “Picture Novella” gained some weight but the term that stuck was “Graphic Novel.”
The 1980s was also a time when Independent publishing flourished. One of the first big hits was Wendy & Richard Pini’s fantasy ElfQuest, which mixed Native American lore with fantasy tropes. Another was Dave Sim’s Cerebus, which began as a parody of Conan the Barbarian but then evolved into an ongoing storyline in its own right.

 

 

Possibly the independent hit of this period was The Teenage Mutant Ninja Turtles by Kevin Eastman & Peter Laird. Initially a parody of the ninja craze and a tribute to the work of Frank Miller, the Turtles charmed the country, and the black and white book originally financed by a family member became a sensation. In a fairly short time the turtles were everywhere, on school lunch boxes, on clothing, & on stationary.
Other cartoonists watched the success of the Turtles & saw possibilities. Soon the comic book market was running over with self published work. Some experienced success, but only the Turtles broke the dam between the comic book readership & the wider world of popular culture.

To learn more about the history of the graphic novel, read my book, Faster than a Speeding Bullet: the Rise of the Graphic Novel, available in October

What’s Hollywood got to do with it?

Since 2002, comic book related movies have come out on an average of one every 2 months for 10 years.    Hollywood has always had some interest in adapting comics for the big screen. In the 1970s, the comics’ field & the movie studios borrowed heavily from each other.  Star Wars: A New Hope hit the big screen in 1977, and spawned several comic book spin-offs, the most visible one being the Marvel version which ran from 1977-1986.  The reverse also happened, a short-lived live action Spider-Man TV series hit the small screen in the late 70s, but the audience wasn’t really ready for it.  The Incredible Hulk, starring Bill Bixby, was more successful, running from 1978-1982.

 

 

 

 

 

 

 

 

 

 

 

 

 

But the strongest Hollywood statement in support of comics in the 1970s was the feature film franchise Superman, starring Christopher Reeves. Beginning in 1978, the Superman franchise ran 4 films, and was witty and sophisticated, a new hope for fans of superheroes.    In order to reach mainstream audiences, each Hollywood vehicle had to present these characters in a more mainstream light in order to bring in larger audiences. The trend that continued in the Batman movies of the 1980s and 1990s, turned into infatuation with the movie Spider-Man in 2002.  Hollywood gave the comics industry a boost and it raised the visibility of comics, but it did very little to increase the credibility of serious graphic novels, although movie versions of graphic novels such as American Splendor & Ghost World were made.  Although movies like these were well received, mainstream audiences weren’t necessarily aware that these movies were originally graphic novels.

To learn more about the history of graphic novels, read my book, Faster than a Speeding Bullet: the Rise of the graphic novel, being solicited now

NBM in October: The Rise of the Graphic Novel

Here’s what we’ve got being solicited for in comics stores now. First up: an updated edition of THE book tracing the origins and evolution of the phenomenon of graphic novels in this country:

FASTER THAN A SPEEDING BULLET: THE RISE OF THE GRAPHIC NOVEL
2nd Edition
Stephen Weiner
Introduction by Will Eisner, cover by Jeff Smith

Graphic novels have exploded off bookstore shelves and into movies, college courses and the New York Times Book Review, and onto the coffee tables of the cognoscenti. What’s fueling this explosion? Where did all the excitement come from? Stephen Weiner, a comics historian and children’s literature specialist, provides the answers in this groundbreaking book—the first history of graphic novels.
From the agonizing Holocaust vision of Art Spiegelman’s Maus to the teenage angst of Dan Clowes’s Ghost World, this book takes you into the heart of the graphic novel revolution. The author of 101 Best Graphic Novels now tells the whole history of this new medium—from the first modern urban autobiographical graphic novel, Will Eisner’s A Contract with God, to the hip indy comics of the Hernandez Bros.’ Love and Rockets, the dark mysteries of Neil Gaiman’s Sandman, and the postmodern superheroics of Frank Miller’s Batman: The Dark Knight.
It’s all here, in this newly updated edition—the must-reads, the milestones, and what to look for in the future of this exciting new medium.

6×9, 80pp., B&W hardcover, $14.99, ISBN 9781561637027

Preview a chapter

AND NEW FROM EUROTICA:

A new edition of this classic now in hardcover collecting the long out of print paperbacks in thicker volumes:

SHADOW & LIGHT, vol.1
Parris Quinn

After the light of day, some people like to unwind in the shadow and let out steam in unusual ways. One man likes to be his woman’s slave, one woman dares her boyfriend to watch as she services a group of bankers, another gets a leash on her collar and lets her animal instincts run wild in front of her lover’s camera… Some of the most beautifully rendered erotic comics you will ever see, holding nothing back!
8 ½ x 11, 128pp. B&W, hardcover, $19.99, ISBN 9781561637157

See the amazing pages from this gorgeous edition in our Eurotica section (look for the October banner)

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Our sister company PAPERCUTZ has a very busy line-up for October, the main news being an all-new Nancy Drew series where she’s only 8 and already solving mysteries! This features art by Stan (Archie) Goldberg.

Also in October:

A new Trondheim: Monster Turkey, the last in this charming series.

a new Geronimo Stilton

The Best of the 3 Stooges comics, vol.2

LEGO Ninjago #5

 

What Forces Led to the ‘Graphic Novel’?

One of the major drivers was the Comic Book Store

The world of comics was changing in the 1970s. The fan conventions and the head shops of the 1960s had led to the creation of the comic book store, where readers could buy new & used comics. The comic book store offered a wider variety of comics than newsstands, so readers who might have given up on comics in their teens could read undergrounds and other kinds of books. Through the undergrounds publishers knew there was an older comic book reading audience & the comic book store gave publishers a way to reach these readers. However, the 60s were gone and mature readers were interested in more than tales of sex crazed stoned out hipsters, so publishers experimented with more sophisticated genre tales. One of the first was Manhunter, published by DC Comics by the team of Archie Goodwin & Walt Simonson. Manhunter originally a 1940s hero, was in this incarnation revived by a Terrorist organization to be their assassin. The writing was smart and the artwork inventive. Equally important, the tone was bitter. Manhunter ran as a backup feature in Detective Comics, and was awarded 6 awards from the Academy of Comic Book Arts (the major industry award at the time) for a series 7 episodes long. Although it wasn’t collected in graphic novel form until the 1980s, it was one of the first commercial attempts to tell a completed genre story. The editors at DC comics realized that the time was right for this story partially because of the comic book store clientele. Others followed.

See more about the origins of the graphic novel in my upcoming 2nd edition of “Faster than a Speeding Bullet, The Rise of the Graphic Novel.” Being solicited in comics shops now.

Next: the Trade Publishing Influence